Rune Klevjer
Stilling
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Forskergrupper
- Film, Fjernsyn og Visuell Kultur
- Forskningsgruppe for fremvoksende medier
- Research Group for Emerging Media
- Film, TV and visual culture
Forskning
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Offentlig ph.d prosjekt:
Publikasjoner
Selected publications:
Klevjer, Rune. (2026). Ellie and Me: Self-embodiment and cinematic storytelling in The Last of Us. In Moss-Wellington, Wyatt & Wilkins, Kim (Eds.), The Body Swap Film. Berghahn Books.
Klevjer, Rune. (2025). Avatarhood. In Nguyen, Thi & Sageng, John Richard (Eds.), . Routledge.
Klevjer, R. (2022). What Is the Avatar? Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition. Transcript Verlag. .
Klevjer, R. (2021). Civilization IV i den videregående skolen: Mellom fortrolighet og fremmedgjøring. Nordidactica – Journal of Humanities and Social Science Education, 11(1).
Klevjer, R. (2019). Virtuality and Depiction in Video Game Representation. Games and Culture. 14(7-8): 724-741. doi:
Klevjer, R. and Hovden, J.F. (2017). . Game Studies, 17 (2).
Klevjer, R. (2012). In H. Fossheim, T. Mandt Larsen & J. R. Sageng (Eds.), The Philosophy of Computer Games (pp. 17-38). London & New York: Springer